![]() ![]() A few of these listed games at least support saving the old fashioned way with passwords. We're including these games for the sake of completeness, in case you wondered why some games are not on the above lists. Surprisingly enough, quite a few N64 games do not save progress at all, not even with a controller pak. 1Mbit FlashRAMĪ few games used this rather fancy (and costly) save method. Ogre Battle 64: Person of Lordly CaliberĪnimal Crossing (JPN) uses a battery for the real time clock (RTC) chip.Major League Baseball featuring Ken Griffey Jr.Like the Controller Pak, these games will eventually need to have their batteries replaced. These carts have a battery to power the SRAM when not being played. Most carts with internal saving used this.Īs you can see, not many carts used this to save. Within about 20 to 25 years from manufacture, their batteries will have to be replaced. Controller PakĪlso known as a memory card. Such games will be placed in each of the relevant lists. NOTE: Sometimes a game uses both on-cart memory and the controller pak. It uses 768Kbit SRAM, thus also uses a battery. There also exists one unique N64 game, Dezaemon 3D. EEPROM and FlashRAM do not require an external power source to retain data. SRAM (Static RAM) uses a coin cell battery as it is a volatile form of memory. They function basically the same to the end user. The bottom four methods are for on-cartridge saving. Any games that were only released in other regions will be added with their region denoted in parentheses. NOTE: This list is formatted for USA released games. Unlike most game consoles before it, the N64 has many ways of saving, mostly on a technical level. !( OpenGL Video Plugin by Rice v1.99.2.This page categorizes the N64 library by what method each game uses to save progress. _Attachment: Bildschirmfoto-Mupen64Plus OpenGL Video Plugin by Rice v1.99.2.png Video: Using OpenGL: NVIDIA Corporation - GeForce 9800 GT/PCI/SSE2 : 3.2.0Īudio: Initializing SDL audio subsystem.Ĭore: Starting R4300 emulator: Cached Interpreter Video: Initializing OpenGL Device Context. Video: Found ROM 'Battle for Naboo', CRC 9b98023de281a3d4-45 Input: Mupen64Plus SDL Input Plugin version 1.99.2 initialized. Input: Rumble activated on N64 joystick #1 Input: 1 controller(s) found, 1 plugged in and usable in the emulator Star Wars - Shadows of the Empire (USA).z64 Star Wars - Shutsugeki Rogue Chuutai (Japan).z64 Star Wars - Teikoku no Kage (Japan).z64 Star Wars Episode I - Battle for Naboo (Europe).z64 Star Wars Episode I - Battle for Naboo (USA).z64 Star Wars Episode I - Racer (Europe) (En,Fr,De).z64 Star Wars Episode I - Racer (Japan).z64 Star Wars. Input: Using auto-configuration for device 'Chinese-made Xbox Controller' UI-console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP UI-console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v1.99.2 UI-console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v1.99.2 UI-console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice' Please provide any additional information below.Ĭore: Goodname: Star Wars Episode I - Battle for Naboo (U) Ĭore: MD5: 3CB88B934572E7520F35E5458798775BĬore: Rom size: 33554432 bytes (or 32 Mb or 256 Megabits) When trying to emulate Star Wars Episode I - Battle for Naboo, the emulatorįreezes at the scrambled title screen. Operating System (be specific): Ubuntu 9.10 ![]()
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